Rhoderick. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. Slavers will want stratified economy. Let's look at the second resolution group. 8 credits and 0. Energy would come from trade value generated by pops. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Jewbacca1991 • 2 yr. So the hope is. Who give only happiness. Utopian abundance increases happiness thus attracting immigrants. It also has the advantage of. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. This little mass products price does not make a difference. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. I got the grunur and at first I was like that sucks. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. The definition of it is simply a very high standard of. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. 1125 extra consumer goods. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. . This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. Unless that's not vanilla. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. You are in fact the average stellaris player. It adds ringworld and dyson sphere, your go-to alloy dump. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Go to Stellaris r/Stellaris. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. The more pops you uplift to utopian abundance, the stronger the effect. 8. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. It also gives . The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. Shared Burdens the living standard: Half-assed Utopian Abundance. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. It gives almost exactly the same benefits but costs fewer Consumer Goods. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. I have hundreds of species in my empire, do I really have to individually. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. Darvin3 • 3 yr. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. I do remember opting into the 2. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Alternately, restructure your colony plans such that the total number of jobs on. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. It has absolutely no effect on controlling the galactic senate. ago • Edited 5 yr. It is developed by Paradox Development Studio and published by Paradox Interactive. 9. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. 5 if I got it right this time. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. ago. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. stacking unemployed pops won't trigger negative events, and those pops will produce +1 unity and +2 research each. Rorschach Jan 2, 2019 @ 2:19am. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. . Set your living standard to Utopian Abundance (you can afford it). Turn it into another lab world or Forge world. Like, for instance, going void-borne tall empire, playing. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. 6 productionbonus means 0. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. . Huge fleet capabilities. It seems pointless to give them additional political power when the whole gig is about equality. It will also give a very high passive trade income, so. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Highest quality nutrition as well as luxurious and exotic food are easily accessible. This is not *just* a "no artisans" build. Stellaris. i don't support stalinism, so. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Getting 100% gives a 20% yield bonus on everything which is pretty good. like, it's the same thing at heart, but one is not working with the abundance it. I can't prescribe that now, so you'll have to figure it out. Early game make sure to get your manager building and commercial center built. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. There's a couple edicts you can use to boost stability too, if needed. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. Edit: redid some math, effective growth rate is actually 12. You'd be high all day and all your needs would be covered by the government. 2018 v 9. So hey, turns out that Utopian Abundance can completely break the game if handled in a. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. As long a you won't run utopian abundance, sure. . Apr 26, 2021. Naposledy upravil Apeironic_Entelechy; 22. Also utopian abundance will be open for imperial authorities. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. 2. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. 2% job output and trade value. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. 8. Stellaris. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Taking wasteful as a free genetic trait would help some. #8. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. I play with utopian abundance so unemployment isn't a huge issue. It's a weight applied to each Stratum. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. 2. UA gives 15% happiness boost meaning 6. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Stack all -% upkeep on your Utopian pops to make them much more useful. 2018 v 9. Sure worker class get more goods. parentheticalobject • 5 yr. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Stellaris Dev Diary #312 - 3. Jun 29, 2020 @ 10:49am Setting rights I'm trying to set Utopian Abundance as the Default across my empire but when I set it as that in Default Rights, species rights don't actually change when I click on them. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. There is. In the context of Stellaris, Egalitarianism is the valuing of individuals and their rights. Because I can't understand why I would want that. ago. Let that sink in for a while. = +7. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. Subscribe to downloadUtopian Abundance Tech. Are you ready to build. And oh boy does it mess things up. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Stellaris Wiki Active Wikis. "the imperium of man are the good guys". It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Utopian Abundance pops give 0. Tux3doninja • 3 yr. Also, while you can declare wars as a non-Fanatic Pacifist. Having a slightly weaker utopian abundance in exchange for a 60% reduction in base CG upkeep on pops is a good deal. A page for describing Fridge: Stellaris. Now, what about we make unemployed pops actually useful and a. Stellaris > General Discussions > Topic Details. I went utopian abundance from day 1. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Set one of the conquered races to livestock slavery. ReplyCurrently, pleasure seekers is in a weird place. I simply start prioritizing pop growth af, make migration treaties, etc. Social Welfare: You have 2 rulers normally. But they also cost 1 Consumer Good, rather then 0. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. x. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Utopian abundance for everyone. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Increase UA unity generation of unemployed pops from 1 to 2. perfectly equal. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. Run Clerks + Merchants on the habitat run 8 Commerce Districts and as many Commerce Buildings as possible, this will push you to 9 knight's I think, then comes the abundance unemployment from conquered pops. because they're machine species. A technician with base 8 output will go from 0. Due to not having access to temples, this build will have a maximum base unity output of 16. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Utopian Abundance and Academic Privilege both worthless now? Morfane. And most of the wealthiest countries on Social Welfare or Decent Conditions. If you're going for a research bonus, Academic Privilege is your better choice. . The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. Hive minds, only organic ones through. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. It should have been an evolved and extreme form of social stratification. Rorschach Jan 2, 2019 @ 2:19am. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. Honestly, I never. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. Parity! I love Stan Kelly's comics, and your parody is on point. Food did not matter, because pop growth was halted on your overcrowded slum. Gospel of the masses helped greatly here. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. Decadence 20 happiness = 7. Despite being a. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. Both are ask to be egalitarian, and utopian living standards demand egalitarian. After a long break I finally started playing Stellaris again, and I have to say late game overpopulation is by far the most annoying thing I've had to deal with in game. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Utopian abundance is a really bad living standard. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. This is pretty much the only viable tall strategy right now. The biggest factors that can sway you from one. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. 2 beta patch before starting it up, though I don't know if it actually was the cause. #1. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. Also, having democracy makes it faster for your pops to relocate which is nice. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. You are now the ultimate free society of happy people. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Utopian abundance is useful for the "happiness economy". It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. If POPs have social welfare, shared burdens or utopian. 2 mineral. Higher happiness attracts more immigrants. I got the grunur and at first I was like that sucks. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. yes the rubricator is awesome. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Best. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. And your endgoal is utopia. Members Online. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Conquer other races and take them as slaves. Just wow. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. See my current thread. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. In this s. Reply Business_Ad_932. For utopian abundence it would work simmilarly but also gives +2 unity per pop. for utopian abundance. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. 02 #3. Change all species living standards to utopian abundance. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. 70. It needs a name that reflects the fact that by choosing it all strata in society become equal. I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. Post-Scarcity Societies. Habitability penalties are pretty neglegible. )Glad you've asked everyone. Rhoderick. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. habitability affects happiness so that +5% habitability vapor. 8% + 3% or 4. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). Planet 3. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. robots. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. but the shard modifier is not. I'd like to put utopian abundance on rogue servitors. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Will report back what I find when I complete the experiment. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. The problem is, I can't. This is correct, Utopian Abundance unemployment is not considered a job so it doesn't benefit from bonuses that increase resource output from jobs. 6% resources from job/Trade Value? Probably not. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. Build commercial zone 1st turn off colonist jobs. -as a moral democracy. The Hedonists don’t gain a happiness bonus. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". It is great, but only in later stages when you have a great deal of consumer goods income. 2% job output and trade value. Balancing the Caste System in Stellaris is a challenge,. 475 credit loss. utopian abundance used to be about "abolishing. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. With the same presumptions as before, that's 0. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Decadence/utopian abundance conceptual overlap. Parody of a parody Introducing Parody². There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. Higher happiness attracts more immigrants. ok that's not the point. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. I simply start prioritizing pop growth af, make migration treaties, etc. Utopian abundance increases happiness thus attracting immigrants. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. Utopian Abundance 20 happiness = 7. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. " As a result, each time a new. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. . If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. 9. Option to build habitats without voidborn. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. Loading the game will grant the achievement. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Shortly before the v2. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. 8 credits, which at a 2:1 conversion rate is an 0. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. 15 = Utopian Abundance. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. *The. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . ago. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. 4:. 8 credits, which at a 2:1 conversion rate is an 0. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in.